PROJECT OBJECTIVE
1. To develop a robust, supportive immersive blended learning environment that appealing to all learners, regardless of their knowledge background, for them to have an equal opportunity and responsibility to develop their understanding, knowledge, skills and values for sustainable learning, and remain relevant with the 4IR demand.
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2. To expose students with the 21st century teaching and learning mode, that is through innovative pedagogies and tasks that reflect real-world relevance and technological tools.
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3. To enhance students’ performance, reflective thinking, cognitive retention, cognitive engagement and motivation when learning through immersive blended learning environment.
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4. To design learning activities for immersive blended learning based on several innovative pedagogies such as problem-based learning, problem-solving, scenario-based learning, case-based learning, reflective learning, social collaborative learning, flipped classroom, heutagogy, peeragogy, and cybergogy.