IMPLEMENTATION
In this project, we adapted innovative pedagogies, which are problem-based learning, problem-solving, scenario-based learning, case-based learning, reflective learning, social collaborative learning, flipped classroom, heutagogy, peeragogy, and cybergogy in developing immersive blended learning activities for students learning computer-based courses.
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The learning activities integrate the principles of innovative pedagogies that suitable to be delivered either through LMS, Flipgrid, Facebook, Blog or Mobile Apps. In term of designing the learning activities, this project is considered original when we combined these two elements; principles of innovative pedagogies with online learning tools capabilities, specifically for learning computer-based courses at HiEd.
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The implementations of 21st century innovative pedagogies have started since 1995 and then slowly developed and transformed accordingly based on the development of technology-based learning and teaching tools. Figure 1 shows the implementation of innovative pedagogies and tools.
Figure 1: Implementation of Innovative Pedagogies and Technological Tools in Teaching Technology -INNO-GOGY
Figure 2 shows the implementation of Innovative Pedagogies and Tools across courses:
Figure 2: Implementation of Innovative Pedagogies and Tools across courses